Wednesday, May 28, 2014

FOUR PLAYS = 75% OF PRACTICE TIME

The Pistol-Flex Offense prides itself on being a relatively simple offence to implement.  This is due to the fact that we only have a limited number of plays (13 to be exact).  This allows your players to become Masters of a few plays rather than a Jack of many plays!  Having said that, we use 75% of our daily practice time and dedicate that time to only 4 of our plays.  Those four plays are the cornerstone plays of the greater Pistol-Flex Offense.  The four critical plays that should be practiced at least 75% of the total practice time are: Triple Option, Midline Option, Counter Option and Zone Dive.  Once your players Master these plays, the other 25% of your practice time should be dedicated to the remaining complimentary plays.

Thursday, April 17, 2014

12/13 TRIPLE (LB CALL)

LB Call: We use this when we want to block the “regular” Pitch Key defender in order to give the defense something more to think about; instead of reading the OLB as #2, the QB will read the Safety to his side as #2 (Pitch Key).

Wednesday, March 26, 2014

TRIPLE WITH ARC SCHEME (VS. 2-SAFETIES)

Arc Scheme Assignments
X: Cut off block
BST: Scoop
BSG: Scoop to Ace
C: Base
PSG: Base
PST: Double with PSG to MLB
Z: Stock Near Deep Defender
BSA: Get into pitch relationship (no motion)
B: Dive track (inside leg of PSG)
PSA: Arc block safety to your side
Q: Mesh with B-back; either give or keep ball depending on what #1 and #2 defenders do; #1 = Dive Key (unblocked); #2= Pitch Key (unblocked).


Monday, March 3, 2014

TRIPLE LOAD PLAY

Load Scheme Assignments
X: Cut off block
BST: Scoop
BSG: Scoop
C: Ace (with PSG)
PSG: Ace (with Center)
PST: Veer to middle ILB
Z: Stock Near Deep Defender
BSA: Get into pitch relationship (no motion)
B: Dive track (inside leg of PSG)
PSA: Load ILB to Safety
Q: Mesh with B-back; either give or keep ball depending on what #1 and #2 defenders do; #1 = Dive Key (unblocked); #2= Pitch Key (unblocked).


Wednesday, February 19, 2014

FOR QB HEALTH, TEACH LEVERAGE PITCHING

Many coaches believe that the one downfall of running a triple option offense, is the possible health hazards that come with the territory...namely, your QB taking the BIG HIT as he pitches the ball to his pitch back.  A simple solution to this dilemma is to teach the QB how to "leverage pitch".

Leverage pitching is a very simple concept to teach and may allow your QB to have many more successful pitches during his career without taking a huge hit.  Here is how it works!

One Way Thought Process: Once your QB is out from the Mesh with his B-Back (1st option in the triple play) and he has received a "pull" read from the Dive Key (see #1 in diagram), we teach our QB to immediately "replace the Dive Key defender".  This allows one of your best athletes (QB) to get up field NOW.  What this also does is allows the QB to play aggressive and take the game to the Pitch Key defender (#2 in diagram).  The thought process is simple: once the QB attacks the original location of the Dive Key, he will continue taking the ball towards the end zone until he knows that he has out leveraged the Pitch Key to an extent that he will not be able to tackle the pitch back.  Once the QB knows that the Pitch Key is incapable of tackling the pitch back, the QB should pitch the ball.  This allows the ball to be in the hands of one of your best athletes (A-back) and allows you to get to the perimeter NOW.

Hope this helps!


Friday, February 14, 2014

TRIPLE VS TOUGH 3-TECH?

Many coaches have asked what they can do if that very tough 3-tech DT is eating up their play side OG while running the triple option play?  I have two suggestions:

1) Simply have your QB audible to the Midline Option play.  This way, instead of having to "block" that 3-tech, your QB can read him.
2) Have your QB "flip" the play to the opposite side so that you are able to run the play away from that great 3-tech DT.

Hope that helps!

Tuesday, January 14, 2014

WHEN TO USE TRIPLE PASS

Triple Pass is a play-action passing play that should be used when the safety (ies) start to cheat up in order to provide run support to the perceived point of attack.  When those safeties start to blow up your base triple option play, it is time to make them pay the price by using this very effective play.  The main target is the play side WR doing the fly route.  In most cases, he will either be all alone along the sideline or have a single corner back on his tail.  Either way, this will be a very high percentage play for your option offense. Good Luck!


Wednesday, January 8, 2014

SWITCH BLOCK VS 2 HIGH SAFETIES

In order to prevent a disaster when running your triple play vs 2 high safeties with the corners rolled up, I suggest that the play-side WR and play-side A-back make a "switch" call in order to exchange responsibilities on the play.  This will prevent the possibility of the rolled Corner immediately attacking the pitch-back on the snap of the ball (in most cases, your WR will not be able to make this block).  What happens is when facing 2-high safeties, that SS may exchange responsibilities with that rolled Corner so on the snap of the ball, the SS takes the WR in man coverage while the Corner attacks your pitch option phase.  The traditional triple option blocking scheme has that play-side A-back sealing the inside and then blocking that SS while the play-side WR normally blocks the near deep defender (man-on).


Tuesday, December 10, 2013

DIVE TRIPLE OPTION

This is a triple option play with a passing option.  It is very important that the QB makes his decision on who is getting the football very quickly so that we are not penalized for illegal man down field.  This play begins looking like our regular triple option run play.  However, the backside A-Back, who is in motion, goes immediately to block the Corner Back to the play side.  Meanwhile, the QB and B-Back go into their regular mesh.  The QB reads the first defensive lineman on or outside the play side OT (#1).  He will then either give the ball to the B-Back or pull it.  If the ball is pulled from the B-Back's belly, the QB must immediately look to see where #2 is (his 2nd read).  I tell the QB to look at #2 prior to the snap of the ball.  If he is playing our WR close, then that option is immediately voided.  However, if the Corner is playing back, then this option is viable presnap.  As the QB is coming out of his mesh (pull) he will then either replace the read and go up field, or throw to his WR.  This play can be devastating to any defense.

Tuesday, November 5, 2013

IDENTIFYING THE ACTION KEY IN TRIPLE OPTION

The Action Key defender is defined as the first defensive lineman INSIDE of the DIVE KEY defender.  In the diagram above, the DIVE KEY is the first defensive lineman on or outside the play side OT (#1).  The Pitch Key defender is the "next defensive player" outside the Dive Key (#2).  So, the Action Key in this case would be the 3-Tech DT.  This is the player that the B-Back must read if he indeed gets the ball.  He must read how this Action Key is blocked by his linemen so that he can react and cut off of those blocking angles.